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Pathfinder ostiarius
Pathfinder ostiarius











You're clumsy 1 and take a -10-foot penalty to all your Speeds. When you regain Hit Points by resting for 8 hours, your drained value is reduced by 1, but you don't immediately recover the lost Hit Points. Lose Hit Points equal to your level times the drained value, and your maximum Hit Points are reduced by the same amount. Take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. If you perform an action that has the auditory trait, you must succeed at a DC 5 flat check or the action is lost. Take a -2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. Each time you take damage from an attack or spell, attempt a DC 11 flat check to end the condition.Īll creatures and objects are concealed from you.Īutomatically critically fail Perception checks that require hearing. If it's impossible for you to attack or cast spells, you babble incoherently, wasting your actions. If you have no other option, target yourself, automatically hitting. Use all your actions to Strike or cast offensive cantrips. You are flat-footed, don't treat anyone as your ally, and can't Delay, Ready, or use reactions. Take a status penalty equal to your clumsy value to Dexterity-based checks and DCs. Broken armor grants its item bonus to AC, but gives a status penalty to AC (-1 light, -2 medium,-3 heavy). Blinded overrides dazzled.Ī broken object can't be used, nor does it grant bonuses. Automatically critically fail Perception checks that require you to see if vision is your only precise sense, you take a -4 status penalty to Perception checks. Lampadariuses stand just under 6 feet tall and weigh about 80 pounds.You can't see. All are very close to being half-shadow, as a lesser amount is insufficient to grant them power, and too much converts them to some other kind of shadow-creature. Individuals have vastly varied appearances-some have a shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced-but all have some portion of the face removed. It yearns to attain a perfect body of true shadows, yet pines for it missing flesh and the potential for sensation lost.Ī lampadarius resembles a common evangelist kyton with many old and new wounds, but instead of it being wrapped in chains, entire limbs and half of its face are nothing more than shifting shadow.

pathfinder ostiarius pathfinder ostiarius

Walking a fine line between outsider and undead, a lampadarius balances the freezing pain of its new body parts with the burning pleasures of its remaining flesh, continually indulging both as it gains power. Organization solitary, pair, or choir (3–5) In dim illumination, the DC increases by 2. This ability has no effect if there is no light present to create shadows. Those who fail their saves are shaken for 1d3 rounds. A lampadarius can make an opponent feel like its own shadow is attempting to claw its face. Shaken, range 30 ft., Will DC 13 negates. If the kyton deals Strength damage that equals or exceeds the target’s Strength score, the kyton gains the benefits of death knell for 1 hour. Strength Damage (Su)Ī lampadarius’s touch deals 1d6 points of Strength damage to a living creature.

Pathfinder ostiarius full#

However, it takes full damage from incorporeal creatures and effects, force effects, and ghost touch weapons. It takes only 75% of the damage from magic weapons, spells, spell-like effects, and supernatural effects. As a result, it has a 25% chance of taking no damage from any non-magical attack. Some of a lampadarius’s body is composed of incorporeal shadow. Skills Heal +8, Intimidate +9, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +8, Stealth +14 Racial Modifiers +4 Stealth Str 11, Dex 15, Con 14, Int 11, Wis 10, Cha 12įeats Dodge, Improved Initiative, Iron Will Spell-Like Abilities (CL 5th concentration +6)Īt will- bleed (DC 11), dancing lights, detect magicģ/day- darkness, invisibility (self only), levitate (self only) Special Attacks unnerving gaze (30 ft., DC 13) Melee slam +5 (1d6), incorporeal touch +5 (1d6 Strength damage) Hp 37 (5d10+10) regeneration 2 (good weapons and spells, silver weapons)ĭefensive Abilities semi- incorporeal, DR 5/good or silver Immune cold SR 15 Init +6 Senses darkvision 60 ft., see in darkness Perception +8ĪC 16, touch 13, flat-footed 13 (+2 Dex, +1 dodge, +3 natural) LE Medium outsider ( evil, extraplanar, kyton, lawful)











Pathfinder ostiarius