

parameters with their values without splitting them up further.įor (var nParameter = 0 nParameter C:\Temp\ParameterList.tmp echo parameter1=value1,parameter2=value2 For demonstration just open a message box listing the read Var asParameterList = sParameterList.split(',') Split up the parameters list using comma as delimiter. Var sParameterList = sParameterList.replace(/\s+$/,"") Remove trailing withspaces from parameter list

If (sParameterList.indexOf("parameter1") = 0) For safety check if the first parameter string begins with "parameter1". Var sParameterList = UltraEdit.clipboardContent
#Ultraedit script code
For an explanation why /fni should be used as the first parameter on the command line on running an UltraEdit macro/script from the command line, read topic Always get error message when running a macro/script via command line parameter (solved) in the UltraEdit forum.Īn example script code for reading the parameters from clipboard is: // Copy content of system (Windows/Mac/Linux) clipboard to a variable. It is highly recommended to use /fni (force new instance) on starting UltraEdit for executing a script from the command line when the configuration setting Allow multiple instances is not checked as by default.
#Ultraedit script windows
However, clip.exe from Windows Server 2003 can be also used on Windows XP. Uedit64.exe /fni /s="J:\SkyDrive\work\ue-script\newFile.js"Ĭlip.exe has been available since Windows Vista and Windows Server 2003. The following two commands must be executed on the command line or in a batch file: echo parameter1=value1,parameter2=value2 | %SystemRoot%\System32\clip.exe These disadvantages are very problematic if UltraEdit should be executed in the background for executing the script. But it has the big disadvantage that Windows clipboard content is modified on starting and no other process should copy something to the clipboard before the parameters and their values are read by the script. Pass parameters to an UltraEdit/ UEStudio script via the clipboard

I'm aware of three possibilities to pass strings (parameters) to an UltraEdit script from another process before starting UltraEdit and executing the script: The command line arguments are interpreted by uedit64.exe or uedit32.exe and UltraEdit macros and scripts don't have access to arguments list of the executable. It is not possible to specify additional custom parameters for an UltraEdit macro/script on the command line of UltraEdit. There are many scripting languages and script interpreters for doing something depending on parameters like VBScript, PowerShell, Perl, Python, etc. Or an UltraEdit script is started manually by a user from within UltraEdit without or with some minimal user interaction using getString and/or getValue. Ideally I will eventually find a cross platform editor that will support everything I want.but I'm not holding my breath.UltraEdit scripts are executed usually from the command line to reformat one or more text files completely without user interaction and without depending on parameters.
#Ultraedit script mac
The real downer is there is no solution on the Mac that meets all the above requirements. A list of all the functions in the file, and double click on the name in the list to jump right to it.
#Ultraedit script Pc
The only thing it is missing for me on the PC is a function list, like you have in UE. Now, what I have settled on is UnityDevelop, from Flashbang studios. I talked with the UE support people and that functionality would be something they would have to implement on their side. it pops up all the available methods and functions as well as the needed arguments to the functions and methods. What I really want is the ability to not only have keyword completion, but an Intellisense type completion, so if you type in GameObject. I have done that already, and while it is a partial solution it still isn't perfect. I read your blog post, but I was slightly disappointed, in that it was strictly a wordfile solution. I just found this thread, and as an UltraEdit lover, I was intrigued.
